Kill The Shadow Achievement Checklist
Track all ten demo trophies, plan reruns, and prep for August 2026 launch hunting.
Kill The Shadow’s Steam demo (app 2947640) ships ten achievements that reward divergent Strength, Spirit, and Charm choices — not a single “perfect detective” path. The full game on app 2660230 launches August 2026 with expanded case count and multiple endings; demo trophies teach which flags matter before you commit a launch-week build.
This checklist page is a practical tracking tool — use it beside the demo walkthrough, build planner, and achievements guide for deeper context on each trophy. Achievement names and descriptions below match public Steam demo listings as of wiki verification; patch notes may rename or rebalance flags after Next Fest updates.
How to use this checklist
- First run — play blind through factory introduction until corkboard and Rewind feel natural; mark story-complete achievements only.
- Planning pass — note which trophies conflict on one save (public Theo revelation versus private apology chains, Strength violence versus Charm negotiation).
- Targeted reruns — use two to three short demo saves rather than one confused hybrid; mirror attribute spreads in the build planner before each attempt.
- Full-release prep — carry forward lessons about missable dialogue, economic choices, and relationship flags — full-game lists will expand beyond these ten.
Save before major confrontations. Demo endings diverge sharply on single decisions tied to Captain Theo, Rafe Fang, Dr. Cyrus, Lux, and Lucky.
Demo achievement checklist (10 total)
Mark each row when unlocked. Descriptions paraphrase official Steam unlock text.
| Done | Achievement | Requirement | Build lean |
|---|---|---|---|
| ☐ | Senior fitter | Obtain the senior fitter certificate from Rusty | Exploration / factory side content |
| ☐ | Who’s Good Boi | Lucky likes you very much now | Charm — dog affection scenes |
| ☐ | Master Negotiator | Persuade Rafe Fang who wanted to commit suicide to return | Charm or Spirit — crisis intervention |
| ☐ | Homie For Life | Captain Theo: “I like Lux the most~“ | Charm — Lux relationship preference |
| ☐ | Petty Advantages | Take the money from Rafe’s corpse | Economic moral choice |
| ☐ | Elementary, my dear Watson | Reveal Captain Theo’s secret to the public | High-visibility truth branch |
| ☐ | Slick Move | Apologize to Captain Theo after revealing the truth | Charm follow-up after public revelation |
| ☐ | I See What You Did There | Beat up Dr. Cyrus and put the blame on imperial guards | Strength — violence and frame route |
| ☐ | Goodbye, north! | Finish the demo | Story completion |
| ☐ | Full Achievements | Obtain all other demo achievements | Multiple reruns required |
Full Achievements cannot unlock on a first blind run without guide planning — several rows mutually tension each other without careful save management or separate playthroughs.
Conflict map: what one save cannot easily hold
Understanding exclusive or high-friction pairs saves hours:
- Master Negotiator (save Rafe Fang) versus Petty Advantages (loot Rafe’s corpse) — mutually exclusive outcomes on the same timeline
- Elementary, my dear Watson (public Theo secret) pairs with Slick Move only if you follow with apology dialogue — missing apology loses Slick Move
- I See What You Did There (beat Cyrus, frame guards) conflicts with Charm-heavy reputations that Homie For Life and Who’s Good Boi favor
- Senior fitter and Goodbye, north! are broadly compatible — still hunt Rusty before credits
Plan at least two demo saves: one Charm-Spirit run for negotiation, Lux, Lucky, and apology chains; one Strength run for Cyrus violence and blame shifting. A third minimal run can mop Senior fitter if missed during story rush.
Phase-by-phase hunting route
Align with demo walkthrough scene order:
Factory introduction — talk to Rusty for Senior fitter; explore side rooms before main confrontation rush.
Rafe Fang crisis — prioritize Master Negotiator on Charm-Spirit saves; accept you may skip Petty Advantages on that file. Reverse on a separate minimal run if you want the economic trophy without caring about negotiation flavor.
Captain Theo orbit — track Lux dialogue for Homie For Life and Lucky scenes for Who’s Good Boi. Charm investment helps both.
Truth revelation choice — public path for Elementary, my dear Watson; immediately seek apology dialogue for Slick Move on the same save if chasing Full Achievements.
Dr. Cyrus confrontation — Strength route for I See What You Did There; expect burned Charm bridges on that file.
Credits — Goodbye, north! triggers on demo completion regardless of other trophies.
Build planner integration
Before each rerun, open the build planner and set a seventy-thirty primary-secondary split matching your target trophies:
- Charm-primary — Master Negotiator, Homie For Life, Who’s Good Boi, Slick Move
- Spirit-secondary — supports Master Negotiator when Charm alone falls short
- Strength-primary — I See What You Did There; minimal Charm may cost Lucky and Lux flags
Cross-read Strength, Spirit, and Charm guides for NPC-specific thresholds. Attributes do not replace corkboard work — even achievement hunters must Rewind and link evidence.
Full-release prep (August 2026)
Demo trophies are a training set, not the completionist finish line. When app 2660230 launches:
- Expect new achievements tied to Master Reed temple fair, Shipwreck Wharf grudges, and expanded Teddy beats — track via cases overview
- Assume no demo save transfer until developers confirm otherwise; treat demo hunting as muscle memory for Rewind cadence and missable dialogue literacy
- Reuse this checklist format for launch-week verification — duplicate the table structure in personal notes when full Steam lists publish
- Pair launch hunting with walkthrough hub case pages rather than spoiler-heavy social posts
The embedded video on this page demonstrates demo routing visually — watch mid-article after one blind factory hour so achievement names attach to scenes you already recognize.
Related resources
- Achievements guide — narrative context and flag explanations per trophy
- Demo walkthrough — scene order and corkboard rhythm
- Build planner — attribute spreads before each rerun
- Tools hub — other reference utilities as the wiki grows
- Teddy case — full-release moral branches demo achievements foreshadow
Return here after Steam patches; achievement names or conflict rules may change — rerun npm run sync on the wiki when verified.
Frequently Asked Questions
Quick answers to the most common Kill The Shadow questions.
How many achievements are in the Kill The Shadow demo?
Ten total on Steam app 2947640, including Full Achievements for collecting the other nine. Full-game lists will expand at August 2026 launch.
Can I get all demo achievements in one playthrough?
Generally no. Conflicting choices around Rafe Fang, Captain Theo, and Dr. Cyrus require multiple saves or reruns with different attribute focuses.
Which achievements need Charm?
Master Negotiator, Homie For Life, Who's Good Boi, and Slick Move lean Charm or Charm follow-ups. Spirit can assist Master Negotiator.
Which achievement is the Strength path?
I See What You Did There — beating Dr. Cyrus and framing imperial guards. It conflicts with several Charm-friendly relationship trophies.
Does demo achievement progress carry to the full game?
Assume no until developers confirm. Demo app 2947640 is separate from full app 2660230. Use demo hunting to learn missable flags, not permanent progress.
Where do I go after clearing the demo checklist?
Read Teddy case and cases overview for full-release routing, then reset the build planner for August 2026 launch attribute budgets.